A real-time multiplayer Battleship game that allows for up to 10 players per session, storing the data in SQL.
Built across two iterative phases: One building a backend server that stores all of the site information and allows persistent statistics. The other is a frontend development that allows user to fully interact with the system and play games
Data management system with logic for completing games.
Developed a site layout that makes use of the database and game logic to allow users access all facets of the Game.
View live Phase 2A personal game collection tracker where you can log played games with a title, genre, and rating. Data is persisted using a hosted JSON file — no backend server required. Includes paginated browsing and a collection stats view.
An upgraded version of the game collection tracker backed by a full SQL server. Adds persistent server-side storage, sortable lists by title or rating, configurable pagination, and image URL support for game cover art.
I'm a full-stack developer studying computer science at Clemson University. My focus is on developing backend software for websites and applications
I work to create websites that are user friendly and serve a purpose, whether that be business related or recreational.